Editorial Reviews:
Book Description This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
Customer Reviews:
Review #1: 3d modeling help 2006-03-16  The book brought up some options that I didn't think of before. and help with some of my class work.
Review #2: A great resource 2005-05-17  This book is really great. It provides a good amount of art history, color theory, image reference, and tutorials. I'd suggest this to anyone interested in learning more about Texturing.
Review #3: Try something else... 2004-07-21  I was looking for a book on creating textures in photoshop or painting in photoshop, but this is not the book. It had a few tutorials on creating textures, but I had to read through half of the book first. If you are serious about buying this book, you should take the time and check it out in your local book store first.
Review #4: Clearly written and valuable tutorials and reference. 2003-09-08  I'm new at computer graphics and this book gives me the start that I found no where else. While I say this book is definately a buy if you want to make great textures, there have been a few places where I wish it was more informative for the newbie. I'm having trouble grasping all these "maps" and what they are. Nothing in the index on maps so I hunted around. There are explanations, but still nothing about what most of the maps physcially are or how to create some of them. Computer graphics is complex with its own lingo so expect, even with this book, to have a steep learning curve. I can't imagine how steep the learning curve would be without this book!- jim
Review #5: An invaluable resource 2003-04-04  I bought this book, along with Digital Lighting and Rendering, and found these two volumes to contain an impressive body of knowledge. Aside from being beautiful books in themselves, well printed, good typography, etc., they discuss in detail their subjects from a theoretical, ARTISTIC point of view instead of mere button-pushing, something you don't see much when dealing with books covering 3D. But they don't stop there ... they illustrate and explain in well-written, lucid terms how to apply this theory to your 3D work. Once you understand the reasons behind a 3-light set-up, for example, you can adapt this scheme to your own work and won't need to be spoon-fed input values to position your lights correctly. On the texturing side, you are first encouraged to SEE and understand what you are seeing, to use the real world as a reference. Then and only then should you interpret your vision in your software. These books won't teach you the software, you pretty much have to know this already, or be in the process of learning it, but it does approach the various techniques by addressing their application among the major platforms. If you are serious about improving your 3D skills and want to feel a real sense of mastery, I would highly recommend these two books ... they are well-worth the investment. I plan on reading them both several times and keeping them handy for reference and inspiration. |